Ray Mk III
Model Shining Fighter
Style Power
Size* 8 x 4 x 2
Cube size Medium
Classification Legal
Description Able to air-dash twice. Well-balanced performance. Adapted to any customization.
Attack 105%
Defense 5
Endurance 5
Speed 5
Aerial 5
Air Dash
Speed 384 hm/s
Length 52.5 in
Type Air Dash
Quantity 2
Type Attack
Action Blinding frontal charge. Short distance, but good for surprise.
Speed 307 hm/s
Standard Damage 161
Effect Opponent sent upward.
Ground Speed 128 hm/s
Jump Speed 179 hm/s
Jump Distance 45.0 in
*currently measured in inches

Ray Mk III is the latest robo of the Ray Series. It is a Power Style robo that is used by the Hero in Custom Robo Arena after the hero gives his father Ray Mk II.

How to obtain

  • Custom Robo Arena: Your Dad gives you Ray Mk III in exchange for Ray Mk II at NeoBrain.


As this is the second robo acquired in Custom Robo Arena, it's stats are average and it is not an easy robo to win with, so it is recommended that the player obtains a better robo and equips it when they can. Howewer its stats are well balanced, so it can be seen as a jack of all trade, master of none. The best way of using it is at long range. When the opponent is down, finish with a charge or bomb.

Sniper Blast
Creator: ?
Robo Ray Mk III
Gun Sniper Gun
Bomb Straight Bomb G
Pod Caboose Pod C
Legs Quick Jump Legs

Pillar Rise
Creator: ?
Robo Ray Mk III
Gun Rising Gun
Bomb Straight Bomb G
Pod Speed Pod P
Legs Ground Legs

Eagle Wave
Creator: RayX2
Robo Ray Mk III
Gun Eagle Gun
Bomb Winder Bomb
Pod Wave Pod
Legs High Jump Legs
This set is really easy to use. First jump and shoot, once or twice, then use the bomb and assure to stop the opponent, then, when rounds hit the opponent, launch pod, dealing around 300 damage.

River-Dragon's Wrath
Creator: Crimson
Robo Ray Mk III
Gun Dragon Gun
Bomb Direct Bomb
Pod Wave Pod
Legs Formula Legs
Use the formula legs' speed to move around quickly, as to launch the direct bomb, or just use it if the stradedgy fails,but anyway fire a wave pod, and as your moving, fire the dragon so you have a little slide to work with as an escape route

One-Punch Shiner
Creator: B is for Bichael
Robo Ray Mk III
Gun Magnum Gun
Bomb Standard Bomb S
Pod Satellite Pod H
Legs Ground Legs
An aggressive set made to trap opponents and finish them off close range. The Standard Bomb S helps stun opponents to use your Magnum Gun to knock the opponent down while the Ground Legs helps you maneuver around with insane mobility. Use the Satellite Pod to block escape routes and pressure opponents. A good combo once a knockdown occurs is Magnum Gun —> Standard Bomb S —> Satellite Pod right before a charge —> Charge.



  • Ray Mk III, like the other Ray models, is named after the Light Phenomenon of the same name.
  • Ray Mk III was developed by NeoBrain when they acquired the rights to the Ray series, marking it as the first legal Ray robo in the timeline to not be made by Lambda Ltd.
    • X-Ray's creation by Lambda Ltd. in GX suggests that they re-obtained the rights to the Ray series after the events of Arena.
  • Despite being referred to as Ray Mk III, it is technically the 4th version of Ray developed in the games' timeline and the 10th version when looking at game release dates.
  • Ray Mk III appears several times throughout the Super Smash Bros. series.